It has been 20 years since Guitar Hero first launched in North America, providing everyday gamers the means to become rock legends. Not literally, though you'd be hard-pressed convincing someone who has mastered Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to the music. Every sequence mimicked particular chords, creating the feel of a genuine live show.
The studio had already tried its hand in the music genre before partnering with RedOctane, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for an unlikely billion-dollar series that had a remarkable influence for many musicians included, showcasing classic groups to millions of younger players.
A former executive, former COO from the developer, remembers the initial budgetary hurdles in securing the songs – even though initial releases primarily featured rerecorded tracks.
“We reproduced every song because the dollar figure prohibitive,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. However, when Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”
He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their children to the music they adored. It evolved into a multigenerational thing.”
Timeless Music Gains a New Audience
Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series brought classic rock back into vogue: “The game offered a larger, new demographic. Typically this had been considered outdated material, however when it was featured on the title young people discovered it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It provided our catalog a new life.”
In 2008, the Answer’s first record remained unreleased stateside, so the game was a key medium of discovery for the band during their US tour supporting AC/DC. “The roadies had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band greater revenue than any of their studio albums. It moved more than half a million units upon release, and demand for their songs rose of up to 40% at a time when the music business faced decline.
The series still motivates nimble-fingered dedication within the community. Recently, a streamer achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with similar mechanics but an array of personalization features. This track is challenging enough on the hardest setting, let alone played at double speed while hitting a single one of the thousands of cues. They stated it took months of practice to accomplish.
“The game is a fun, imaginary experience. Just as with other games, it doesn't imply you should pick up actual weapons and enlist,” says musician Herman Li.
The band had already wrapped up a profitable run before their hit was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Last year, the song featured in promotional material for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Legacy of a Iconic Controller
The best promotion, be it for cars, apparel or games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to do it”.
The majority installments came out over a mere half-decade from 2005 to 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival in 2015.
Titles such as the fan project and newer releases have maintained the scene active, with expectations of something from the founders in development. A new studio has entered work on its debut rhythm-based title. Original co-founders are participating as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?
“Our team believed those games could be like Madden where you can update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain hopeful. It's entirely possible for it to continue with new generations.”